Game Review: Ticket To Ride
In this week’s blog post, we are going to look at a popular game that we’ve started carrying the last few years called Ticket To Ride and its expansion packs. This game has a broad appeal due to how quickly the game can be played and the depth of the game without unnecessary complexity. Ticket To Ride relies on a variety of strategic moves and choices that keep the game fresh and fun every time you play it.
In this game, players compete to build railways across the US and Canada in the original. However, while developing your own plans it is also important to think strategically and set plans into motion that will block your opponents.
The Game’s Basics
- Play time is roughly 40 to 60 minutes.
- Ages: 8 and up.
- For 2 to 5 players (obviously, the more the better)
- Each game comes with 240 plastic cars, five wooden scoring markers, 144 cards and the game board.
Some of the expansions only permit up to 3 players.
In the beginning, each player is given three goal cards. On each goal card there is a list of two cities that the player will need to try to connect. Each player is allowed to discard one goal card, but that is not required.
At the end of the game, you get points for the cities that you’ve connected according to your goal cards (which is why, it is beneficial to keep all three if possible). However, you will lose points if fail to make a connection. Additionally, the longer your routes are, the more points you can get. However this comes with the added risk of not completing your railway before the end of the game!
When it is your turn, you may play a set of cards that matches a line on the board and build trains for that line OR you can draw 2 more train cards. As mentioned before, you will earn points of each line that has been built.
There are a number of expansions now available for Ticket To Ride. Please note that you are required to own the original game in order to use the expansions as well.